#ifndef GAMETD_UPGRADEPANEL_H
#define GAMETD_UPGRADEPANEL_H

#include "Panel.h"

class UpgradePanel : public Panel {
public:
    UpgradePanel();
    ~UpgradePanel() = default;
    void OnUpdate(SDL_Renderer* renderer) override;

protected:
    void OnClickTopArea() override;
    void OnClickLeftArea() override;
    void OnClickRightArea() override;
};

#endif // GAMETD_UPGRADEPANEL_H
